Rage stat for Fighters
Posted: Thu Mar 26, 2009 7:07 pm
A question of how to differentiate Fighter Skills from Mage Spells has been brought up in the IRC chat. One of the thoughts that occurs to me is introducing a new statistics to be included in the sidebar below the Fighter's current MP stat called "Rage" (or something similar).
-=The Basic Basics of Rage=-
-=The Basic Basics of Rage=-
- A fighter would start the day with zero rage (empty Rage counter).
- The basic Rage counter could would go from 0 Rage to 100 Rage.
- Each fighter special attack has a certain rage cost and can be executed as long as the fighter has Rage to pay for it.
- If we imagine that Grunty Swing (GS) has a Rage cost of 2, then a fighter will only be able to execute the GS when his Rage Meter is at 2 or above.
- A fighter can only use an attack if he has the Rage to pay for it.
- Get hit by a monster in combat.
- Use a consumable that gives a fighter a certain number of Rage points.
- Regardless of how much Rage you have, healing at the Healer will set your Rage to zero.
- Using an attack decreases your Rage Meter by that many Rage points.
- If the cost of an attack that you use sets your Rage meter to zero, the Fighter counts as temporarily exhausted and is unable to gain any Rage through consumables or taking damage until a certain number of combat turns (attack exchanges between you and a monster) pass or until he is healed by the Healer.
- The Rage counter can be extended beyond 100 by special items in order to allow the Fighter to perform more powerful "Finishing" attacks that cost more than 100 Rage.
- To compensate for being unable to spam a special attack like mages spam spells, Proficiencies can be added to fighter special attacks, thereby gently boosting their effectiveness with use.
- Fighters would still retain their MP stat so they can cast spells (e.g. Rage would not replace MP).
- Question 1: How and how much Rage does a fighter gain from being hit?
I doubt making the damage to Rage conversion 1:1 is a good idea. Since my character is only level 13 I'm clueless as to how much damage high-level fighters take. Maybe a percentage-based approach is best here. - Question 2: For how many turns will a fighter be unable to gain Rage if they use an attack that sets their Rage to zero?
I would like to say three turns (to me a turn is an exchange of damage between you and a monster), but I'm just pulling that number of out the air.