Page 1 of 1

[DONE] feature request - inventory management system

Posted: Wed Nov 05, 2008 9:05 am
by Jelicho
Would it be possible to upgrade the inventory?

While having it break out the food and weapons is nice, is there a possibility of having user defined groupings? One approach I was thinking about was something along the lines of two types of 'bags'.

One bag would, once created, allow you to move whatever items you wanted into them of whatever type. The only items that would end up in the bag would be those the user specifically places in them.

The other type of bag would be a 'smart' bag. You could define a simple filter, so that whenever an item matching the filter comes into your possession, it immediately gets placed into this bag. An example of where this might be useful, would be for something like potions. Define a 'potion' filter so that when you are trying to combine your potions, or see what potions you have, it's a little bit easier to do.

In terms of precedence, if an item comes in and matches a filter, place it into the filter bag, otherwise place it where it would normally go (weapon, food, item, etc.)

I'm a huge fan of this game and enjoy it's many jokes and quirks. This just seems like an interesting feature to aid with managing larger inventories as the game progresses.

l8r days!

Re: feature request - inventory management system

Posted: Wed Nov 05, 2008 10:22 am
by Wally
I'd have a request that's probably much easier to implement. I don't think it would bother anyone if the Combine items box were moved to the very top of the page, but it would make experimenting with items a lot easier.

Re: feature request - inventory management system

Posted: Wed Nov 05, 2008 7:58 pm
by Mad Merlin
Jelicho wrote:Would it be possible to upgrade the inventory?

While having it break out the food and weapons is nice, is there a possibility of having user defined groupings? One approach I was thinking about was something along the lines of two types of 'bags'.

One bag would, once created, allow you to move whatever items you wanted into them of whatever type. The only items that would end up in the bag would be those the user specifically places in them.

The other type of bag would be a 'smart' bag. You could define a simple filter, so that whenever an item matching the filter comes into your possession, it immediately gets placed into this bag. An example of where this might be useful, would be for something like potions. Define a 'potion' filter so that when you are trying to combine your potions, or see what potions you have, it's a little bit easier to do.

In terms of precedence, if an item comes in and matches a filter, place it into the filter bag, otherwise place it where it would normally go (weapon, food, item, etc.)

I'm a huge fan of this game and enjoy it's many jokes and quirks. This just seems like an interesting feature to aid with managing larger inventories as the game progresses.

l8r days!
For the regular bags, what I'm wondering is if you were expecting to put all of a certain item into the bag, or just some of the item into the bag. That is, would it be useful to have 2 Sticks in a bag and 2 Sticks in your regular inventory? From a technical perspective, it'd be much easier to implement it as an all or nothing matter, though I think that sorta makes it a meta-bag that spans both of the bags you were thinking of (the regular bag and the 'smart' bag), perhaps it's more useful that way?

For the 'smart' bags, what criteria (item name, item level, sale price, etc) would be useful on matching items? Also, it'd be possible for items to match more than one 'smart' bag, and then you'd have to decide if the item goes in just one (which one?) or all of them. I'm thinking that creating filters could get complicated pretty quickly, at least from a user perspective. Ever looked at the advanced search page in Bugzilla before?

Anyways, I think especially in conjunction with the other inventory improvements I had in mind, bags (or user defined groups) could be pretty useful.
Wally wrote:I'd have a request that's probably much easier to implement. I don't think it would bother anyone if the Combine items box were moved to the very top of the page, but it would make experimenting with items a lot easier.
Sure, that's easy enough to do that I just did it. I put it not quite at the very top of the page though, but rather between Sets and Food. Though, that should still leave it above the fold unless you have a tiny monitor and tons of sets.

Posted: Fri Nov 14, 2008 2:59 pm
by Jelicho
New Inventory system looks awesome, any chance of having the different sections collapsible?

Posted: Sat Nov 15, 2008 2:23 am
by Mad Merlin
Jelicho wrote:New Inventory system looks awesome, any chance of having the different sections collapsible?
I've actually had this mostly done about 6 hours ago... and then I ran a large volley of seemingly unfixable IE bugs. After a lot of tinkering, I was able to work around them though, but it put me rather behind schedule. Have I mentioned recently that I hate IE?

Anyways, I hope to roll this feature out later today, it just needs a few minor tweaks (just remembering collapsed state across page loads, really).

Edit: Done now.

Posted: Sun Feb 15, 2009 8:15 pm
by Mad Merlin
This should do the trick for the groups, I think.