actually i really like the idea of the game hints in the tavern too.. maybe a 'bartender' that randomly spews out interesting tidbits the way the wise sage does but less useful.. like hints on recipes "you know, sometimes i like to cook this and this together" or "i heard that the flaming chainsaw is weak to a freeze attack"
and on rare occasions some really good hints like where and how to get pets, or what different items do.. etc..
null wrote:I'm not sure about tips... but beer is a must.
What is the point of a tavern in a rpg if you cant get drunk there.
<joke> you could also add driking EXP and level and a list of top drinkers at the wise sage (people like statistics) </joke>
Beer?!?! This calls for a new attribute: Klutz points! Drink enough beer and you become too inept to fight. Drinking on a full stomach reduces Klutz accumulation (you can drink more before becoming affected), and drinking just enough beer relaxes you enough to improve your battle/magic skills -- somewhat, a'la Drunken Boxing. Low stamina/low hit points makes you drunk faster. YMMV.
Of course, if you're drunk enough, just attempting to move from place to place in town or the world map will injure you from falling down hard enough...