Search found 46 matches
- Thu Apr 02, 2009 2:30 pm
- Forum: Feature Ideas
- Topic: Thoughts on improving the user experience.
- Replies: 13
- Views: 28532
Tweak to Holiday Island adventuring
Currently after you finish a trip you selected you are given the option that reads "Adventure again in Holiday Island". Clicking this link takes you back to the list of trips where you have to once again select the kind of trip you want to take. I recommend instead to change the "Adve...
- Thu Apr 02, 2009 2:25 pm
- Forum: Feature Ideas
- Topic: Thoughts on improving the user experience.
- Replies: 13
- Views: 28532
Inventory UI
Working more with the inventory I've grown to appreciate the option to make custom groups and even had a few occasions to use the "Sell all but"/"Put all but" commands. Several usability issues have come up and I wanted to post some proposed improvements for the "With select...
- Thu Apr 02, 2009 1:58 pm
- Forum: Feature Ideas
- Topic: Thoughts on improving the user experience.
- Replies: 13
- Views: 28532
- Thu Apr 02, 2009 2:39 am
- Forum: Bug Reports
- Topic: [FIXED] Inventory Display Bug (sort of)
- Replies: 3
- Views: 12812
- Wed Apr 01, 2009 8:15 pm
- Forum: Feature Ideas
- Topic: Hot Keys
- Replies: 5
- Views: 18350
lol @ paying for software There are tons of alternatives for Windows. For Firefox I recommend you check out the iMacro add-on. As a general application I recommend Autohotkey. It takes a little of getting used to because it is, in effect, its own scripting language, but it is a very powerful tool (l...
- Tue Mar 31, 2009 3:44 pm
- Forum: Feature Ideas
- Topic: Hot Keys
- Replies: 5
- Views: 18350
I've considered honkeys a fair deal and I personally think that each user's individual solution might be best. To clarify, what I mean by 'individual solution' is using one of many third-party applications to create macros, hotkeys or the like in order to easier control Game!. The reason for this is...
- Sat Mar 28, 2009 1:59 pm
- Forum: Mage
- Topic: Mages not implemented yet?
- Replies: 14
- Views: 53869
- Fri Mar 27, 2009 1:42 pm
- Forum: Feature Ideas
- Topic: Thoughts on improving the user experience.
- Replies: 13
- Views: 28532
Thoughts on improving the user experience.
I'm still getting the hang of the market, but wanted to jot down a few suggestions on how to improve usability. Making the "Items in demand" section collapsable like the groups in your inventory. Optionally making both Market sections collapsable. Moving the "Offer an item" and &...
- Thu Mar 26, 2009 8:29 pm
- Forum: Feature Ideas
- Topic: Special Area: Dungeons
- Replies: 2
- Views: 11710
I'm glad you like the idea :) Only allowing players to run some dungeons once is an interesting idea: I can certainly see that to be the case for quest dungeons (kind of like how the Basement disappears). It's going to kind of bite if a player can run a dungeon at the end of which he has a certain %...
- Thu Mar 26, 2009 8:25 pm
- Forum: Feature Ideas
- Topic: Rage stat for Fighters
- Replies: 2
- Views: 11801
- Thu Mar 26, 2009 7:25 pm
- Forum: Feature Ideas
- Topic: Special Area: Dungeons
- Replies: 2
- Views: 11710
Special Area: Dungeons
For better or worse most fights in Game! are routine. You know about how many hits you need to bring down a monster or you know what progression of spells (Drain, Drain, Quake, Bolt) to cast to kill something. So far the only "unique" fight I've been in (as a lowly level 13) is facing the ...
- Thu Mar 26, 2009 7:07 pm
- Forum: Feature Ideas
- Topic: Rage stat for Fighters
- Replies: 2
- Views: 11801
Rage stat for Fighters
A question of how to differentiate Fighter Skills from Mage Spells has been brought up in the IRC chat. One of the thoughts that occurs to me is introducing a new statistics to be included in the sidebar below the Fighter's current MP stat called "Rage" (or something similar). -=The Basic ...
- Wed Mar 25, 2009 8:34 pm
- Forum: Gameplay
- Topic: Comfy Shoes
- Replies: 6
- Views: 18632
Personally I think the existing Stamina system is well balanced and ideal. What I like best about the system is that you regain full stamina at one time, it doesn't regain per # of minutes. This means I rarely have to worry about wasted stamina as I have 24 hours in which to fight. It also means I c...
- Wed Mar 25, 2009 8:28 pm
- Forum: Gameplay
- Topic: Hit points gained from food/drink
- Replies: 4
- Views: 15751
There may be some confusion here. Food items restore your HP, they don't grant you more HP. Example: you have 100 maximum HP and are hurt, bringing you down to 79 HP. You drink an orange juice that ordinarily grants you 22 HP. Since you are only missing 21 HP then these 21 HP are restored and the 1 ...
- Wed Mar 25, 2009 5:40 am
- Forum: Mage
- Topic: Minor Life Drain
- Replies: 3
- Views: 22690
I've found the best use for Minor Life Drain is to cast it as the opener. So far, most of the time it does about the same damage as Bolt (or Freeze at earlier levels). However if anything it's worth casting because of its lower MP cost. The tougher a monster is, the more effective the Drain. For exa...