Search found 46 matches

by evev
Thu Apr 02, 2009 2:30 pm
Forum: Feature Ideas
Topic: Thoughts on improving the user experience.
Replies: 13
Views: 28532

Tweak to Holiday Island adventuring

Currently after you finish a trip you selected you are given the option that reads "Adventure again in Holiday Island". Clicking this link takes you back to the list of trips where you have to once again select the kind of trip you want to take. I recommend instead to change the "Adve...
by evev
Thu Apr 02, 2009 2:25 pm
Forum: Feature Ideas
Topic: Thoughts on improving the user experience.
Replies: 13
Views: 28532

Inventory UI

Working more with the inventory I've grown to appreciate the option to make custom groups and even had a few occasions to use the "Sell all but"/"Put all but" commands. Several usability issues have come up and I wanted to post some proposed improvements for the "With select...
by evev
Thu Apr 02, 2009 1:58 pm
Forum: Feature Ideas
Topic: Thoughts on improving the user experience.
Replies: 13
Views: 28532

You are right, the sort orders are trickier than I first thought. One option might be to include two commands for each view that can be sorted in ascending or descending orders: "Sort... price, lowest first" or "Sort... age, oldest first". Alternatively a script can check what so...
by evev
Thu Apr 02, 2009 2:39 am
Forum: Bug Reports
Topic: [FIXED] Inventory Display Bug (sort of)
Replies: 3
Views: 12812

It's a small change, but one much appreciated, Mad Merlin. Makes finding which scrolls you are missing at a glance much easier :)

Thanks!
by evev
Wed Apr 01, 2009 8:15 pm
Forum: Feature Ideas
Topic: Hot Keys
Replies: 5
Views: 18350

lol @ paying for software There are tons of alternatives for Windows. For Firefox I recommend you check out the iMacro add-on. As a general application I recommend Autohotkey. It takes a little of getting used to because it is, in effect, its own scripting language, but it is a very powerful tool (l...
by evev
Tue Mar 31, 2009 3:44 pm
Forum: Feature Ideas
Topic: Hot Keys
Replies: 5
Views: 18350

I've considered honkeys a fair deal and I personally think that each user's individual solution might be best. To clarify, what I mean by 'individual solution' is using one of many third-party applications to create macros, hotkeys or the like in order to easier control Game!. The reason for this is...
by evev
Sat Mar 28, 2009 1:59 pm
Forum: Mage
Topic: Mages not implemented yet?
Replies: 14
Views: 53869

Oh, the areas where I would have to heal after every two battles, wiping out all my profit? Or even after every single battle, depending on the circumstances. In my opinion you are wrong about "wiping out all my profit" part. Monsters on your level drop more gold than most any monster bel...
by evev
Fri Mar 27, 2009 1:42 pm
Forum: Feature Ideas
Topic: Thoughts on improving the user experience.
Replies: 13
Views: 28532

Thoughts on improving the user experience.

I'm still getting the hang of the market, but wanted to jot down a few suggestions on how to improve usability. Making the "Items in demand" section collapsable like the groups in your inventory. Optionally making both Market sections collapsable. Moving the "Offer an item" and &...
by evev
Thu Mar 26, 2009 8:29 pm
Forum: Feature Ideas
Topic: Special Area: Dungeons
Replies: 2
Views: 11710

I'm glad you like the idea :) Only allowing players to run some dungeons once is an interesting idea: I can certainly see that to be the case for quest dungeons (kind of like how the Basement disappears). It's going to kind of bite if a player can run a dungeon at the end of which he has a certain %...
by evev
Thu Mar 26, 2009 8:25 pm
Forum: Feature Ideas
Topic: Rage stat for Fighters
Replies: 2
Views: 11801

This idea came about because I understood the discussion to be about fleshing out the differences between fighters and mages - given each their own twist or approach to an admittedly similar concept (clicking a "special move" button instead of "attack" button). In my view, a figh...
by evev
Thu Mar 26, 2009 7:25 pm
Forum: Feature Ideas
Topic: Special Area: Dungeons
Replies: 2
Views: 11710

Special Area: Dungeons

For better or worse most fights in Game! are routine. You know about how many hits you need to bring down a monster or you know what progression of spells (Drain, Drain, Quake, Bolt) to cast to kill something. So far the only "unique" fight I've been in (as a lowly level 13) is facing the ...
by evev
Thu Mar 26, 2009 7:07 pm
Forum: Feature Ideas
Topic: Rage stat for Fighters
Replies: 2
Views: 11801

Rage stat for Fighters

A question of how to differentiate Fighter Skills from Mage Spells has been brought up in the IRC chat. One of the thoughts that occurs to me is introducing a new statistics to be included in the sidebar below the Fighter's current MP stat called "Rage" (or something similar). -=The Basic ...
by evev
Wed Mar 25, 2009 8:34 pm
Forum: Gameplay
Topic: Comfy Shoes
Replies: 6
Views: 18632

Personally I think the existing Stamina system is well balanced and ideal. What I like best about the system is that you regain full stamina at one time, it doesn't regain per # of minutes. This means I rarely have to worry about wasted stamina as I have 24 hours in which to fight. It also means I c...
by evev
Wed Mar 25, 2009 8:28 pm
Forum: Gameplay
Topic: Hit points gained from food/drink
Replies: 4
Views: 15751

There may be some confusion here. Food items restore your HP, they don't grant you more HP. Example: you have 100 maximum HP and are hurt, bringing you down to 79 HP. You drink an orange juice that ordinarily grants you 22 HP. Since you are only missing 21 HP then these 21 HP are restored and the 1 ...
by evev
Wed Mar 25, 2009 5:40 am
Forum: Mage
Topic: Minor Life Drain
Replies: 3
Views: 22690

I've found the best use for Minor Life Drain is to cast it as the opener. So far, most of the time it does about the same damage as Bolt (or Freeze at earlier levels). However if anything it's worth casting because of its lower MP cost. The tougher a monster is, the more effective the Drain. For exa...