Search found 751 matches
- Sun Feb 05, 2006 4:25 pm
- Forum: Feature Ideas
- Topic: [DONE] PM?
- Replies: 6
- Views: 21093
Re: PM?
I'm just curious as to whether or not you intend to implement some sort of private messaging system in Game!? I see that it would be, at least in part, unnecessary since phpBB supports PMs. However, it would be more convenient if it was integrated into the game (for one, it wouldn't require that pe...
- Sun Feb 05, 2006 3:59 am
- Forum: Gameplay
- Topic: Raid points - Official feedback thread
- Replies: 11
- Views: 56821
- Sun Feb 05, 2006 1:51 am
- Forum: Feature Ideas
- Topic: Clans
- Replies: 8
- Views: 27639
- Sun Feb 05, 2006 1:48 am
- Forum: Gameplay
- Topic: Raid points - Official feedback thread
- Replies: 11
- Views: 56821
As the FAQ mentions, Mana is an indication of your magical powers, much like attack is an indication of your physical powers. Thus, higher Mana results in stronger spells, higher MP allows you to cast more spells before you rest again.
- Mon Jan 30, 2006 3:35 am
- Forum: Feature Ideas
- Topic: photogallery
- Replies: 5
- Views: 21935
A fun alternative to a simple photo gallery of the artwork (which I greatly enjoy) could be to have a small chance of monsters dropping a portrait of themselves (or anything else). You could view these portraits from your inventory. Could be especially fun when very rare monsters get introduced. Ju...
- Sun Jan 29, 2006 6:20 am
- Forum: Gameplay
- Topic: Raid points - Official feedback thread
- Replies: 11
- Views: 56821
Raid points - Official feedback thread
I see many people have been enjoying the newly added campground raids, and I've added a new feature to that mix -- Raid points. Essentially they rank you in relation to other players as to how good of a campground raider you are. As the news item details, this is still an experimental feature, and m...
- Fri Jan 20, 2006 12:52 pm
- Forum: Feature Ideas
- Topic: [DONE] town quick button
- Replies: 3
- Views: 16129
- Fri Jan 20, 2006 12:00 pm
- Forum: Feature Ideas
- Topic: path choices
- Replies: 2
- Views: 13977
I will probably be adjusting the overall balance shortly, such that monsters attack increases, but their defence decreases, this will make things a little harder for Mages, while reducing the number of attacks required for Fighters. As it stands, I feel that fighting takes too long for a high level ...
- Fri Jan 20, 2006 11:56 am
- Forum: Gameplay
- Topic: Campground raids!
- Replies: 20
- Views: 46854
- Mon Jan 16, 2006 1:11 am
- Forum: Gameplay
- Topic: Campground raids!
- Replies: 20
- Views: 46854
Campground raids!
Have you tried them yet? If not, why not? If so, what did you think of it?
(If you tried and couldn't find anyone else to raid... try setting something up here!)
(If you tried and couldn't find anyone else to raid... try setting something up here!)
By the way, thanks for making such a simply highly addicting game. Its a long way back since i've seen games that show off that you dont need loads of fance graphics to make a game a lot of fun. To be honest, I like developing it, that other people enjoy playing it really is just a bonus. I definit...
- Mon Dec 12, 2005 11:33 am
- Forum: Balance Issues
- Topic: Mages vs Fighters
- Replies: 3
- Views: 24617
As you gain more levels with your mage, I suspect you will find that they become a fair bit more powerful than an equally experienced fighter. Playing a mage is a bit of a tradeoff in that while they are a little harder to get started, they become very powerful. With regards to more class distinctio...
As you gain levels, you'll find that there is significantly more food available, either as drops from monsters, or as a result of cooking said drops. You may also consider putting up some offers in the Swap Shop and request food. Furthermore, as the Wise Sage sometimes hints at, you can adventure be...
- Sun Dec 11, 2005 10:26 am
- Forum: Feature Ideas
- Topic: Thief?
- Replies: 10
- Views: 27431
I have put some thought into adding more character classes, Thieves in particular are next in line in terms of new classes. The biggest trick with more character classes is balance though, even with only two, it's tricky to keep the game reasonably balanced. At their inception, Mages were quite a bi...