Search found 13 matches

by Smasher
Fri Feb 13, 2009 7:43 am
Forum: Bug Reports
Topic: [FIXED] Funky Stats
Replies: 1
Views: 11049

[FIXED] Funky Stats

Hey,

This morning when I started, I had full stamina, but my stats have not recovered (still at 68 attack, 68 defense instead of 300 something each). What's up with that?

Edit:
When I removed my helmet, my stats bounced back. Is this an odd (probably not duplicable) bug?
by Smasher
Thu Feb 12, 2009 5:17 pm
Forum: Feature Ideas
Topic: Market Place Auctions
Replies: 2
Views: 15046

This is a great idea too. If the entire market was a blind auction, that might be very interesting. Maybe have two different areas of the market, one for auction stuff. There the buyer would set the price. It could be a blind auction. So, it would work like the reservation system sort of. IT would s...
by Smasher
Thu Feb 12, 2009 8:47 am
Forum: Feature Ideas
Topic: minor market improvements
Replies: 3
Views: 13868

Great idea. I also wish that I could sort my own inventory in some way. Either I am missing that, I dunno, but having all of my other items in no (apparently) sensible order is confusing me incredibly.

I mean, I may be huge and all, but my thinking power is fairly limited.
by Smasher
Tue Feb 10, 2009 11:41 pm
Forum: Feature Ideas
Topic: Clans
Replies: 8
Views: 27590

Right, exactly what got me thinking. Right now, the only thing Rux can do to prevent people from underselling his really high-priced items is by buying them all up and then reselling them. That's what got me thinking about this. What if a special Merchant Clan could have it's own market. It could si...
by Smasher
Tue Feb 10, 2009 11:17 pm
Forum: Fighter
Topic: Left Titanium Flail or random Blah blah blah
Replies: 10
Views: 44945

Yeah, and going back to the magic items thing, perhaps that clan description could have a certain "magical" aspect associated with it. So two different crafting clans could create the same item, but since they would be associated with different clans, they would have slightly different pro...
by Smasher
Tue Feb 10, 2009 11:00 pm
Forum: Gameplay
Topic: Pack Rat Trainee
Replies: 4
Views: 16184

Ah, okay that makes sense.
by Smasher
Tue Feb 10, 2009 4:55 pm
Forum: Gameplay
Topic: Pack Rat Trainee
Replies: 4
Views: 16184

Pack Rat Trainee

Is this a bug? Everyday when I visit the Pack Rat Trainee he tells me something like this: "Hey cool, you're only missing 203 items. You've seen 196 of them, though." Now, the first number properly goes down everyday like it is supposed to (as I acquire more items). However, the second num...
by Smasher
Tue Feb 10, 2009 4:40 pm
Forum: Fighter
Topic: Left Titanium Flail or random Blah blah blah
Replies: 10
Views: 44945

Clans and Crafting

I think that the best way to handle crafting of items would be through clans. Maybe instead of clans, per se they should be guilds, or professional societies. When you decide to form a clan, you would have to pay a ridiculous amount of money, or begin with at least three separate player accounts, or...
by Smasher
Tue Feb 10, 2009 12:43 pm
Forum: Feature Ideas
Topic: A Brief Discussion regarding the Technical Aspects of Game!
Replies: 5
Views: 22291

This was a really fascinating read. Are you interested in adding any more developers? I would love to help out here and there, as I have worked on several php projects in the past and would love to help with additions here and there. I like the idea of adding player interaction, and i understand the...
by Smasher
Tue Feb 10, 2009 12:25 pm
Forum: Feature Ideas
Topic: Clans
Replies: 8
Views: 27590

Clans

I am curious what the current thinking about this is? I think clans are a great idea and should be as open-ended as possible. Like if you form a clan, it only gives you an opportunity to share stuff items or gold with other clan members, or whatever. I don't know. I think the biggest other player in...
by Smasher
Mon Feb 09, 2009 11:03 pm
Forum: Feature Ideas
Topic: [DONE] Email Alerts
Replies: 3
Views: 14633

Yes that is what I was thinking. It would be opt-in or optional so for now it may not be too terrible to do it the quick way, but yes ideally there would be different levels, or types of messages to receive, and even have a batching. From a coding perspective, I am not sure what you would have to do...
by Smasher
Mon Feb 09, 2009 3:49 pm
Forum: Feature Ideas
Topic: [DONE] Email Alerts
Replies: 3
Views: 14633

[DONE] Email Alerts

I have read through a lot of these ideas, but haven't seen anything relating to this. I thought it would be neat if the alert system would email you the in-game messages. I don't know how they are set up, but maybe at some point, there could be tiers and you could subscribe to different message leve...
by Smasher
Mon Feb 09, 2009 3:33 pm
Forum: Gameplay
Topic: Darkness Inhibitor
Replies: 1
Views: 10518

Darkness Inhibitor

Am I incredibly unlucky or just dumb. I keep adventuring and don't seem able to locate a Darkness Inhibitor?

Any hints as to where it should be? Do I have to combine some things to create it? I am level 21 and have tried looking in the Dark cave, but no luck.