Search found 12 matches

by jspad
Sat Nov 05, 2011 6:09 am
Forum: Feature Ideas
Topic: more ants
Replies: 1
Views: 21529

more ants

here's a few more ideas for ants:

- import ant (= customs officer)
- Antibody
- Antihero
- Antipod
- Antiphon
- Antelope
- Antt chart
- Antler

cheers, jspad
by jspad
Sat Nov 05, 2011 6:05 am
Forum: Feature Ideas
Topic: level: galery
Replies: 1
Views: 40965

level: galery

I like Game! for its play on words... so how about another pun-ishing level? the level is called "the galery". you can only enter it when wearing a gale-a as headwear. in the galery, enemies to be fought: - nightingale - martingale - a gale of laughter - a fresh gale - galangal cheers, jspad
by jspad
Tue Nov 01, 2011 1:52 pm
Forum: Feature Ideas
Topic: level & possible quest: underworld
Replies: 0
Views: 29233

level & possible quest: underworld

Hi, I think Game! needs an underworld and possibly a quest that comes along. Here's my ideas, loosely based on dante's divine comedy: an area called theater. on entering, you notice a sign saying that "the divine comedy" is currently being played at a certain hour each day. in the theater,...
by jspad
Tue Nov 01, 2011 1:00 pm
Forum: Bug Reports
Topic: [FIXED] finding vowel items
Replies: 3
Views: 20640

thanks for fixing. awards to wrwrrr please
by jspad
Sun Oct 23, 2011 6:24 am
Forum: Bug Reports
Topic: [FIXED] finding vowel items
Replies: 3
Views: 20640

[FIXED] finding vowel items

for items starting with vowels it should be:

"you also found an ..."

I think this is done already (checked for unmarked pills) but I also noticed that some might be missing -- I think I just saw it with an ant shell item.
by jspad
Fri Oct 21, 2011 2:04 pm
Forum: Feature Ideas
Topic: last level
Replies: 1
Views: 21302

last level

Since the prison is the last level (yet 46+) and people max out at level 50 and some really high exp score: wouldn't it be somewhat fitting to have an extra really hard prison-related enemy appear when they've maxed out? I'm thinking of fighting the prisoner's dilemma: http://en.wikipedia.org/wiki/P...
by jspad
Fri Oct 21, 2011 1:42 pm
Forum: Feature Ideas
Topic: MacGyver set and banking quest
Replies: 1
Views: 22046

MacGyver set and banking quest

The coat hanger is cool for its simplicity. I propose a MacGyver set that makes good use of seemingly simple items: - coat hanger: right hand, as in game! - cardboard box: headgear, increases chance of enemy missing (see post on pseudo-metropolis pseudo-robot quest for use in quest and alternative u...
by jspad
Fri Oct 21, 2011 10:46 am
Forum: Feature Ideas
Topic: pseudo metropolis quest: schrodingers cat from pseudo-robot
Replies: 1
Views: 22325

pseudo metropolis quest: schrodingers cat from pseudo-robot

(note: my initial idea was to use pseudo-metropolis for a new enemy that alludes to the movie. developed into a quest after thinking about it): pseudo-robot looks like this: http://www.multimedia.slam-zine.de/uploads/medium/metropolis_cover.jpg maybe add human limbs to give it the pseudo-look. the p...
by jspad
Fri Oct 21, 2011 10:45 am
Forum: Feature Ideas
Topic: pseudo-metropolis quest: schrodinger's cat from pseudo-robot
Replies: 0
Views: 29760

pseudo-metropolis quest: schrodinger's cat from pseudo-robot

(note: my initial idea was to use pseudo-metropolis for a new enemy that alludes to the movie. developed into a quest after thinking about it): pseudo-robot looks like this: http://www.multimedia.slam-zine.de/uploads/medium/metropolis_cover.jpg could pseudo-attack through swinging Schr?dinger's cat ...
by jspad
Fri Oct 21, 2011 10:17 am
Forum: Feature Ideas
Topic: pseudo-metropolis: add enemy pseudo-robot
Replies: 0
Views: 29083

pseudo-metropolis: add enemy pseudo-robot

make her look a little like this:
http://www.multimedia.slam-zine.de/uplo ... _cover.jpg

could pseudo-attack through banging your head with Schr?dinger's cat and semi-die when killed.
by jspad
Fri Oct 21, 2011 10:11 am
Forum: Feature Ideas
Topic: Hallucinogenic gardens: add mandelbrot set as enemy
Replies: 1
Views: 22123

Hallucinogenic gardens: add mandelbrot set as enemy

fairly easy to generate (no need to draw pictures by hand) & is nerdy fun. could attack with recursion and dies by getting lost within itself n+1 times.
by jspad
Fri Oct 21, 2011 8:48 am
Forum: Feature Ideas
Topic: wise sage: tell how much $$$ spent at casino
Replies: 1
Views: 21918

wise sage: tell how much $$$ spent at casino

Since the sage is so wise, he probably already knows who spent how much at the casino. I think he should tell us, for two reasons: 1) Especially in the early levels playing at the casino can help a lot, so stats on that are fun. 2) seasoned players have another spot to spend their money in vain purs...