Who goes 'in' the graveyard?
-
- Regular Poster
- Posts: 23
- Joined: Sun Jun 21, 2009 9:52 pm
Who goes 'in' the graveyard?
Not that I'm worried about the afterlife, but how does ones' character end up in the graveyard? I have died enough times to count, and I never saw my character's name in there. Do you have to die extra special like?
Just wondering...
Just wondering...
If it ain't broke, don't fix it.
- Mad Merlin
- Site Admin
- Posts: 752
- Joined: Sun Aug 14, 2005 10:41 pm
- Contact:
- Mad Merlin
- Site Admin
- Posts: 752
- Joined: Sun Aug 14, 2005 10:41 pm
- Contact:
-
- Regular Poster
- Posts: 23
- Joined: Sun Jun 21, 2009 9:52 pm
Yup, first you have to have at least ONE regular character lvl 10 or more, then you can choose to create an hardcore character, by ticking the hardcore box in the character creation dialog!Mad Merlin wrote:Yes, extra special deaths only. In particular, only deaths with hardcore characters (that becomes an option for new characters after you have at least one level 10 or higher character).
EDIT: Probably you want to know if you can become hardcore after character creation point, then no. You have to be hardcore from start
Does this sig makes me look fat?
-
- Regular Poster
- Posts: 23
- Joined: Sun Jun 21, 2009 9:52 pm
- Mad Merlin
- Site Admin
- Posts: 752
- Joined: Sun Aug 14, 2005 10:41 pm
- Contact:
- Mad Merlin
- Site Admin
- Posts: 752
- Joined: Sun Aug 14, 2005 10:41 pm
- Contact:
-
- Regular Poster
- Posts: 23
- Joined: Sun Jun 21, 2009 9:52 pm
-
- Regular Poster
- Posts: 18
- Joined: Mon Feb 16, 2009 10:06 am
I have a love/hate relationship with 'hardcore' characters in games.
On one hand, it SUCKS to lose a character permanently when you've invested a lot of time into him/her.
On the otherhand, upping the ante (as it were) can really enhance the gaming experience. It gives you a whole new level of immersion as, well, one false step can nullify hours, days, or more of time invested in the character.
It's the one thing in an RPG that can actually give you an adrenaline rush- you aren't going to get your natural high when your characters near death when its just a matter of losing some experience.
If you're an adrenaline junkie, hardcores definitely the way to go once you're acclimated to the game in question.
My current characters are not hardcore, but my next one probably will be.
On one hand, it SUCKS to lose a character permanently when you've invested a lot of time into him/her.
On the otherhand, upping the ante (as it were) can really enhance the gaming experience. It gives you a whole new level of immersion as, well, one false step can nullify hours, days, or more of time invested in the character.
It's the one thing in an RPG that can actually give you an adrenaline rush- you aren't going to get your natural high when your characters near death when its just a matter of losing some experience.
If you're an adrenaline junkie, hardcores definitely the way to go once you're acclimated to the game in question.
My current characters are not hardcore, but my next one probably will be.