attack heavy fighter, defense heavy fighter.
there are two skills available, one on either side, the more you pick from that side, you may unlock new skills or get better mileage with the ones you have. like think of it as a equipment set, but for skills.
and then if you choose to walk down the middle, more skills available, but less power in the extremes.
that would be cool, lots of balancing needed
path choices
path choices
"And we should consider every day lost on which we have not danced at least once. And we should call every truth false which was not accompanied by at least one laugh."
-Neitzsche
-Neitzsche
- Mad Merlin
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I will probably be adjusting the overall balance shortly, such that monsters attack increases, but their defence decreases, this will make things a little harder for Mages, while reducing the number of attacks required for Fighters. As it stands, I feel that fighting takes too long for a high level fighter, in terms of number of attacks per battle anyways.
I like the idea of a skill dependency/choice system though, I'll give it some thought.
I like the idea of a skill dependency/choice system though, I'll give it some thought.