Game! - Where the stick is mightier than the sword! Forum Index Game! - Where the stick is mightier than the sword!
Official forums for Game!
 
 FAQFAQ   SearchSearch   Game!Game!   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

last level

 
Post new topic   Reply to topic    Game! - Where the stick is mightier than the sword! Forum Index -> Feature Ideas
View previous topic :: View next topic  
Author Message
jspad
Regular Poster


Joined: 21 Oct 2011
Posts: 8

PostPosted: Fri Oct 21, 2011 2:04 pm    Post subject: last level Reply with quote

Since the prison is the last level (yet 46+) and people max out at level 50 and some really high exp score: wouldn't it be somewhat fitting to have an extra really hard prison-related enemy appear when they've maxed out?

I'm thinking of fighting the prisoner's dilemma: http://en.wikipedia.org/wiki/Prisoner%27s_dilemma

it could be set up as a game-changing thing, like killing the dilemma and then having to close the character and being put on a best-of list or something. any ideas?

otherwise, the prisoner's dilemma could also fit into my proposed western philosophy section in pseudo-metropolis. and if you kill the dilemma, you have the choice to be transported to the prison straight away without needing a bravery item.
Back to top
View user's profile Send private message
Mad Merlin
Site Admin


Joined: 14 Aug 2005
Posts: 752

PostPosted: Fri Oct 21, 2011 2:57 pm    Post subject: Reply with quote

Definitely the end game is a little anti-climactic at the moment, and I think everyone would agree that should change.

I think there should be an extra difficult area that only becomes available at level 50. There should probably also be some items that drop exclusively from the monsters in said area.

Another good option would be to have a quest open at level 50 and have an associated top 10 list for how quickly a character can complete said quest (with counting starting from level 0). This would probably count points of stamina spent.

I'm guessing that having to close out a character would be unpopular, people get attached to them. However, I guess it could be optional. Maybe the character could get reborn at level 0, but with a special ability or something like that?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Game! - Where the stick is mightier than the sword! Forum Index -> Feature Ideas All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group