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Combining

 
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keybounce
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Joined: 07 Mar 2009
Posts: 224

PostPosted: Sun Apr 11, 2010 11:36 pm    Post subject: Combining Reply with quote

So I had the idea to make a spiked shield. Combining a dagger and a shield, to make a second weapon and shield.

But I got a message along the lines of I'd hurt myself if I tried to combine that. And, my stuff wasn't used up.

Nice. So, I went down the list, trying to combine the dagger with anything I had.

How do I get a running charm out of two daggers?
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Mad Merlin
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Joined: 14 Aug 2005
Posts: 752

PostPosted: Mon Apr 12, 2010 12:55 am    Post subject: Reply with quote

You don't, actually, you'd need to use higher level items.

Let me explain... When you try a combination that doesn't actually work, there's a chance your character will actually try it anyways. In this case you get a random new item that's less than or equal to in level of (the average of) the two combined items, or one item from a predefined set of items. That's just what happens when you force round pegs into square holes.
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keybounce
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Joined: 07 Mar 2009
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PostPosted: Mon Apr 12, 2010 10:12 pm    Post subject: Reply with quote

But I got a running charm from two daggers.

> In this case you get a random new item that's less than or equal to in level of (the average of) the two combined items, or one item from a predefined set of items.

Hmm... So, if I combine a bunch of level-0 or level-1 items, I'll get something from the predefined set. Wonder if they're any good?

Alright, checking my inventory, it was a _small_ running charm (level 2).

Alright, so I can't duck-tape a spiked shield together. What can I try ...
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Mad Merlin
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Joined: 14 Aug 2005
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PostPosted: Mon Apr 12, 2010 10:16 pm    Post subject: Reply with quote

keybounce wrote:
> In this case you get a random new item that's less than or equal to in level of (the average of) the two combined items, or one item from a predefined set of items.

Hmm... So, if I combine a bunch of level-0 or level-1 items, I'll get something from the predefined set. Wonder if they're any good?


That really depends on your definition of good. You'll probably enjoy the result if you're a pack rat.
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Rick
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Joined: 22 Apr 2009
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PostPosted: Thu Apr 15, 2010 4:54 pm    Post subject: Reply with quote

Mad Merlin wrote:
That really depends on your definition of good. You'll probably enjoy the result if you're a pack rat.


Speaking only for myself, I spend a little bit of time each week hammering items together that I know for a fact do not combine - for the sole purpose of obtaining one or more of the items from the "predefined set" (However it used to be easier to get those items Sad )
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keybounce
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Joined: 07 Mar 2009
Posts: 224

PostPosted: Sat Apr 17, 2010 2:28 am    Post subject: Reply with quote

You mean like
Code:

    * Your Useful Knickknack has been put on the market for 2,004 gold pieces.
    * Your Useful Knickknack sold immediately to Rick for 2,004 gold pieces.


Alright, I'll raise my markup some more Smile
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Rick
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PostPosted: Sat Apr 17, 2010 1:10 pm    Post subject: Reply with quote

keybounce wrote:

Alright, I'll raise my markup some more Smile


Yeah, if an item sell immediately to someone then you know you are not charging enough!! Wink

(though at this point I regret opening my mouth) Smile
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keybounce
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Joined: 07 Mar 2009
Posts: 224

PostPosted: Wed Aug 25, 2010 9:58 pm    Post subject: Reply with quote

Tee hee. I figured that if two small shields made a UFO, then two tinier shields might make a mini-ufo.

Got an "olive" Smile.
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