I have 5 ItemX which should mean that the following combos are enabled:
A (0): ItemX (5) and ItemX (5)
B (0): ItemX (5) and A (0 + 2)
C (0): ItemX (5) and B (0)
D (4): ItemX (5) and C (0)
Only the first two are available to "[ combine ]", why aren't the other two?
- To make the first combo you need 2 ItemX [total = 2]
- To make the second combo you need 1 ItemX + product from above [total = 3]
- To make the third combo you need 1 ItemX + product from above [total = 4]
- To make the forth combo you need 1 ItemX + product from above [total = 5]
If I craft a B the last two combinations have their "[ combine ]" link enabled.
EDIT: Censored the item name by replacing it with ItemX.
EDIT2: Censored the combo names, they have something to do with access to the poorly lit pit.
Auto-combination bug
Auto-combination bug
Last edited by vex on Fri Apr 23, 2010 11:31 am, edited 4 times in total.
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Ah, you're right, this is a bug. There's a few corner cases that the recursive combinatorial knowledge number solver... thingie... doesn't quite handle perfectly. It's actually deceptively complicated to do 100% perfectly without taking forever. This particular limitation wasn't known until now, but it'll be fixed the next time I rewrite that code.