Weapon price balance (WARNING CONTAINS MATH)
Posted: Thu Jun 25, 2009 3:38 pm
*** GEEKY POST WARNING ***
I had too much time on my hands and wanted to put my A.I. and math knowledge to fun* use, so I collected some data on the prices, required levels and attacks of right handed weapons in game and used a few machine learning algorithms on it and tried to come up with a way to predict required levels and prices for new weapons. Results will be provided upon request but skipped at this point.
* for geeky values of fun
(left is the name of the Y axis and above is the name of X axis)
Plot that shows relationships between prices, required levels and attacks for the 17 weapons.
Following things caught my eye:
The prices for high end (high attack) weapons are surprisingly cheap (should be more expensive in my opinion).
A few weapons don't fit the required level curve as much as they could.
I think that with a little work a formula for calculating required levels and prices of a new weapon could be made. This could help you when adding new weapons. Example: by my calculations The Ultimate Sword of Ultimate Destiny with a required level 50 would have an attack of 263 and would cost around 5000.
Hopefully Game! and science mix and I don't end up looking like a total nerd.
I had too much time on my hands and wanted to put my A.I. and math knowledge to fun* use, so I collected some data on the prices, required levels and attacks of right handed weapons in game and used a few machine learning algorithms on it and tried to come up with a way to predict required levels and prices for new weapons. Results will be provided upon request but skipped at this point.
* for geeky values of fun
(left is the name of the Y axis and above is the name of X axis)
Plot that shows relationships between prices, required levels and attacks for the 17 weapons.
Following things caught my eye:
The prices for high end (high attack) weapons are surprisingly cheap (should be more expensive in my opinion).
A few weapons don't fit the required level curve as much as they could.
I think that with a little work a formula for calculating required levels and prices of a new weapon could be made. This could help you when adding new weapons. Example: by my calculations The Ultimate Sword of Ultimate Destiny with a required level 50 would have an attack of 263 and would cost around 5000.
Hopefully Game! and science mix and I don't end up looking like a total nerd.