Well, realistically speaking, they are all attainable now, even for new players. What may not be immediately obvious to those with OCD (myself certainly included) is that some people really don't care about packratting and would much rather have a big bundle of gold or other more useful items in exchange for their windfall items.technohat wrote:I'm all for making them available via inconvenient and/or extraordinary means. The act of acquiring a squashed bug however should remain the same as that is a special case.I'm not opposed to making some of the windfall items available through regular (albeit, inconvenient and/or extraordinary) means, but I wouldn't do that for all of them.
Giving players a goal (ie collect them all) and then after they've spent months maybe years playing the game and then they realize they can't complete said goal is a surefire way to get people to quit playing and not come back.
As long as the items are available in some way, the player won't feel like it's an unfair challenge. They don't even have to be easy to acquire and in fact probably shouldn't be. As long as the player can look at the challenge and go "If I put a bit of work into this I can complete it." they will rise to the challenge. But if they realize it's impossible or so hard that it's practically impossible they are going to lose interest and stop playing.
Since all of the windfall items are tradable, this allows them to circulate until they ultimately end up in packratting hands, which they're unlikely to leave. At that point, they basically become impossible to attain, and should probably be available via some other method, but not before then. I'll have to have a look and see how far along today's windfall items are on said journey to unattainability.
I agree completely that presenting an impossible goal is just evil, that's not my intention. I think if nothing else, I'll break the windfall items out into a separate line at the Pack Rat Trainee's (and not include them in the regular count), something like "I've also heard about $n items that may require divine assistance to attain... but you've already got $m of them!", such that collecting "all" (minus the windfalls) of the items becomes much easier, and if you want to go for really all of the items (after heeding the warning) you can do that too.
Rhetorical question: Is an impossible goal still evil if it's clearly marked as impossible?