Is this something that could be considered a balance issue, or is it intended that a Mage has a 100% chance of escape while a Fighter (with the Pets and Skills/Spells that I'm currently aware of) does not?Mad Merlin wrote:Egress does work 100% regardless of level.
Search found 81 matches
- Fri Apr 17, 2009 7:21 am
- Forum: Gameplay
- Topic: Tax Monster
- Replies: 13
- Views: 24659
- Thu Apr 16, 2009 1:04 pm
- Forum: Gameplay
- Topic: Tax Monster
- Replies: 13
- Views: 24659
I'm guessing that this is not the intended use of the Swap Shop, but for 50 gold, you can keep the remainder of your gold safe from the Tax Monster for 48 hours. This is great for me, since the Tax Monster is now a cash cow, dropping at least 2x as much gold as other monsters of the same level. Howe...
- Thu Apr 16, 2009 12:28 pm
- Forum: Gameplay
- Topic: Tax Monster
- Replies: 13
- Views: 24659
- Thu Apr 16, 2009 11:38 am
- Forum: Gameplay
- Topic: Tax Monster
- Replies: 13
- Views: 24659
You can try running away from them though, you might find one of the pets especially helpful there. I have this pet at level 15 and it is dutifully following me around. I just failed to run away twice from the Tax Monster before finally succeeding on the third try. Is this normal? I thought this pe...
- Thu Apr 16, 2009 8:49 am
- Forum: Feature Ideas
- Topic: Bestiary
- Replies: 5
- Views: 15334
- Mon Apr 13, 2009 1:55 pm
- Forum: Gameplay
- Topic: Nectar of Life Recipe
- Replies: 3
- Views: 11045
- Mon Apr 13, 2009 9:59 am
- Forum: Gameplay
- Topic: Nectar of Life Recipe
- Replies: 3
- Views: 11045
Nectar of Life Recipe
Ok, so I've figure out (one of) the recipe(s) involving Nectar of Life. The resulting food item is rather disappointing. Not only does it cure much less HP than a Nectar of Life, but it also doesn't seem to restore much Stamina. Is there some other use for this item? The high cost/benefit ratio of s...
- Sun Apr 12, 2009 6:03 pm
- Forum: Feature Ideas
- Topic: New Quest/Feature/Pet Submission
- Replies: 7
- Views: 16120
- Sun Apr 12, 2009 5:52 pm
- Forum: Feature Ideas
- Topic: Quest Expansion
- Replies: 16
- Views: 33361
- Sun Apr 12, 2009 4:07 pm
- Forum: Feature Ideas
- Topic: New Quest/Feature/Pet Submission
- Replies: 7
- Views: 16120
Not to beat a dead horse, but players also get to view all/most of the items that exist in Game in the Market through sales and reservations, a system that gives away several of the item combinations and recipes through either item names, descriptions, or pictures. I have to admit that when I discov...
- Sun Apr 12, 2009 4:04 pm
- Forum: Feature Ideas
- Topic: Quest Expansion
- Replies: 16
- Views: 33361
- Sun Apr 12, 2009 3:56 pm
- Forum: Feature Ideas
- Topic: New Quest/Feature/Pet Submission
- Replies: 7
- Views: 16120
Thanks for the feedback. I can see where you're coming from, but there's already a bunch of features that are similar to an automatically compiled Bestiary. For example, when you discover a new item combination or recipe, it is automatically documented for you so that you can refer to it later. Not ...
- Sun Apr 12, 2009 2:43 pm
- Forum: Feature Ideas
- Topic: New Quest/Feature/Pet Submission
- Replies: 7
- Views: 16120
New Quest/Feature/Pet Submission
To wrap this up, the world is your oyster guys. If you really want more quests then design some and then submit them for review. At the most basic I'd suggest you include: Which event triggers the quest? What are the requirements for the quest to trigger? Please write the text that will provide the...
- Sun Apr 12, 2009 10:46 am
- Forum: Feature Ideas
- Topic: Bestiary
- Replies: 5
- Views: 15334
Oh, nevermind. Just found the post where this is mentioned. Basically the same thing as I just said. Should really search before posting next time...