Search found 224 matches
- Tue Aug 24, 2010 10:35 am
- Forum: Gameplay
- Topic: Pets and campgrounds
- Replies: 12
- Views: 46228
Well that's exactly what I would do (raid only the fountains). Not if there are no high level campground fountains [/quote] The root problem is that raid participation is very low at all levels. Raiding characters are either too weak or too strong. A character can max out the campground at level 31...
- Tue Aug 24, 2010 10:11 am
- Forum: Balance Issues
- Topic: Fighters: Serious imbalance at level 12
- Replies: 14
- Views: 41527
Naah, something about being one stupid mistake away from death, oh wait, I can't be one stupid mistake away from death, someone else already is :-) Seriously, I somehow manage to get one death on all my serious characters. But I do play nethack, and that's got perma death :-). (And every case of dea...
- Mon Aug 23, 2010 9:27 pm
- Forum: Balance Issues
- Topic: Fighters: Serious imbalance at level 12
- Replies: 14
- Views: 41527
For the fighter: Level 3 gave problems in both level 3 zones. All of level 4 was no problem for the dark alley, nor was half of level 5. Can you please up the drop rate of greasy confectionaries just a tad :-) Oh -- Level 5 zone was a problem, but level 4 zone (at 5th level) seems a breeze. EDIT: Pr...
- Mon Aug 23, 2010 8:42 pm
- Forum: Gameplay
- Topic: Pets and campgrounds
- Replies: 12
- Views: 46228
- Mon Aug 23, 2010 10:51 am
- Forum: Balance Issues
- Topic: Fighters: Serious imbalance at level 12
- Replies: 14
- Views: 41527
- Mon Aug 23, 2010 10:01 am
- Forum: Balance Issues
- Topic: Fighters: Serious imbalance at level 12
- Replies: 14
- Views: 41527
- Mon Aug 23, 2010 12:30 am
- Forum: Balance Issues
- Topic: Fighters: Serious imbalance at level 12
- Replies: 14
- Views: 41527
- Mon Aug 23, 2010 12:11 am
- Forum: Gameplay
- Topic: Pets and campgrounds
- Replies: 12
- Views: 46228
- Thu May 13, 2010 8:58 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 278317
Ideas should never even consider the mechanics of what's happening under the hood. the reality is that ideas that are easily workable within a given system are more likely to be implemented than ideas that would require an ugly hackjob of coding to pull off. Rule #1 of optimizing programs: Never op...
- Fri Apr 30, 2010 7:31 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 278317
1- Theres no real way to have a pvp system that uses accrued opposed statistics that won't have some people refusing to participate unless they are maxed out. The only way to prevent this is to make everyone even, which kind of defeats the whole point. I don't see how this is really a valid point, ...
- Thu Apr 29, 2010 2:17 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 278317
- Tue Apr 27, 2010 3:56 pm
- Forum: Bug Reports
- Topic: [NOT A BUG] Sparkling new key as cookable?
- Replies: 12
- Views: 35248
- Tue Apr 27, 2010 2:20 pm
- Forum: Bug Reports
- Topic: [NOT A BUG] Cannot get into the dark nook with a darkness...
- Replies: 1
- Views: 16617
[NOT A BUG] Cannot get into the dark nook with a darkness...
A darkness inhibitor is supposed to be better than a flashlight, right?
So I no longer have a flashlight, but now I can't get into the dark nook.
So I no longer have a flashlight, but now I can't get into the dark nook.