"Get me 2 dead rats, and I will give you a stick!"
"Get me a katana, and I will give you a 10 bland ice cream!"
each giving a small amount of exp, and the raw money of the items would be the same... of course, some would be more usefull
I think there should be a page for each user, possibley just accessable from the wise sage (ask about player ____ ?) that tells some info about them. Of course, it wouldn't say much more then we already get on the top ten, but maybe also if they are wearing a set, and where was the last place they a...
Ooo, I can bring up costs as a % :) When it comes to food, I can sell a tomato for 24 to a passerby, so I have to put it on market for atleast 75 to make more money. Would make more sense if it was say 10% of the amount you sell it for. Of course, food is worth quite a bit I hear...... Also, an opti...
There could be the option (during a fight) to take a potion of healing, or if one really want or need to run, there could be a potion of running, and even a potion of critical hit. Also, the Accessory could include 1 or 2 rings with the same efect as charms, or other efects. Already done, being wor...
Mostly what I am looking for is if you ran away before you even got in a fight, it would not cost stamina. Two reasons, one I keep clicking adventure again by mistake, and also it would help for people only looking for one kind of monster. if youw ere cought, you'd then be ina fight, so it would dra...
Almost all of the combonations are a bit random in the value of the result, for example, each "Gigantic Healing Potion" is 350gp, and can be combined to a 500Gp Absurdly. That means you've lost a bit of Gp in making them. Not the most extreme example, but I didn't want to give things away
To make it in game, eiither have a slideshow, or whatever those little clicky things are... maybe a loot? Alterntely, like holiday island there coud be a safari to see what's in a zone without actually going there. Then it could cost a bunch of $$$ The tour guide could throw out hints about the mons...