here's a few more ideas for ants:
- import ant (= customs officer)
- Antibody
- Antihero
- Antipod
- Antiphon
- Antelope
- Antt chart
- Antler
cheers, jspad
Search found 12 matches
- Sat Nov 05, 2011 6:09 am
- Forum: Feature Ideas
- Topic: more ants
- Replies: 1
- Views: 27005
- Sat Nov 05, 2011 6:05 am
- Forum: Feature Ideas
- Topic: level: galery
- Replies: 1
- Views: 53681
level: galery
I like Game! for its play on words... so how about another pun-ishing level? the level is called "the galery". you can only enter it when wearing a gale-a as headwear. in the galery, enemies to be fought: - nightingale - martingale - a gale of laughter - a fresh gale - galangal cheers, jspad
- Tue Nov 01, 2011 1:52 pm
- Forum: Feature Ideas
- Topic: level & possible quest: underworld
- Replies: 0
- Views: 36864
level & possible quest: underworld
Hi, I think Game! needs an underworld and possibly a quest that comes along. Here's my ideas, loosely based on dante's divine comedy: an area called theater. on entering, you notice a sign saying that "the divine comedy" is currently being played at a certain hour each day. in the theater,...
- Tue Nov 01, 2011 1:00 pm
- Forum: Bug Reports
- Topic: [FIXED] finding vowel items
- Replies: 3
- Views: 28168
- Sun Oct 23, 2011 6:24 am
- Forum: Bug Reports
- Topic: [FIXED] finding vowel items
- Replies: 3
- Views: 28168
[FIXED] finding vowel items
for items starting with vowels it should be:
"you also found an ..."
I think this is done already (checked for unmarked pills) but I also noticed that some might be missing -- I think I just saw it with an ant shell item.
"you also found an ..."
I think this is done already (checked for unmarked pills) but I also noticed that some might be missing -- I think I just saw it with an ant shell item.
- Fri Oct 21, 2011 2:04 pm
- Forum: Feature Ideas
- Topic: last level
- Replies: 1
- Views: 26764
last level
Since the prison is the last level (yet 46+) and people max out at level 50 and some really high exp score: wouldn't it be somewhat fitting to have an extra really hard prison-related enemy appear when they've maxed out? I'm thinking of fighting the prisoner's dilemma: http://en.wikipedia.org/wiki/P...
- Fri Oct 21, 2011 1:42 pm
- Forum: Feature Ideas
- Topic: MacGyver set and banking quest
- Replies: 1
- Views: 27450
MacGyver set and banking quest
The coat hanger is cool for its simplicity. I propose a MacGyver set that makes good use of seemingly simple items: - coat hanger: right hand, as in game! - cardboard box: headgear, increases chance of enemy missing (see post on pseudo-metropolis pseudo-robot quest for use in quest and alternative u...
- Fri Oct 21, 2011 10:46 am
- Forum: Feature Ideas
- Topic: pseudo metropolis quest: schrodingers cat from pseudo-robot
- Replies: 1
- Views: 27757
pseudo metropolis quest: schrodingers cat from pseudo-robot
(note: my initial idea was to use pseudo-metropolis for a new enemy that alludes to the movie. developed into a quest after thinking about it): pseudo-robot looks like this: http://www.multimedia.slam-zine.de/uploads/medium/metropolis_cover.jpg maybe add human limbs to give it the pseudo-look. the p...
- Fri Oct 21, 2011 10:45 am
- Forum: Feature Ideas
- Topic: pseudo-metropolis quest: schrodinger's cat from pseudo-robot
- Replies: 0
- Views: 37263
pseudo-metropolis quest: schrodinger's cat from pseudo-robot
(note: my initial idea was to use pseudo-metropolis for a new enemy that alludes to the movie. developed into a quest after thinking about it): pseudo-robot looks like this: http://www.multimedia.slam-zine.de/uploads/medium/metropolis_cover.jpg could pseudo-attack through swinging Schr?dinger's cat ...
- Fri Oct 21, 2011 10:17 am
- Forum: Feature Ideas
- Topic: pseudo-metropolis: add enemy pseudo-robot
- Replies: 0
- Views: 36605
pseudo-metropolis: add enemy pseudo-robot
make her look a little like this:
http://www.multimedia.slam-zine.de/uplo ... _cover.jpg
could pseudo-attack through banging your head with Schr?dinger's cat and semi-die when killed.
http://www.multimedia.slam-zine.de/uplo ... _cover.jpg
could pseudo-attack through banging your head with Schr?dinger's cat and semi-die when killed.
- Fri Oct 21, 2011 10:11 am
- Forum: Feature Ideas
- Topic: Hallucinogenic gardens: add mandelbrot set as enemy
- Replies: 1
- Views: 27595
Hallucinogenic gardens: add mandelbrot set as enemy
fairly easy to generate (no need to draw pictures by hand) & is nerdy fun. could attack with recursion and dies by getting lost within itself n+1 times.
- Fri Oct 21, 2011 8:48 am
- Forum: Feature Ideas
- Topic: wise sage: tell how much $$$ spent at casino
- Replies: 1
- Views: 27332
wise sage: tell how much $$$ spent at casino
Since the sage is so wise, he probably already knows who spent how much at the casino. I think he should tell us, for two reasons: 1) Especially in the early levels playing at the casino can help a lot, so stats on that are fun. 2) seasoned players have another spot to spend their money in vain purs...