Search found 20 matches
- Tue May 04, 2010 1:33 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 274152
Ideas should never even consider the mechanics of what's happening under the hood. If the data system is such that the idea is unworkable, then the idea can be modified to fit the data. Other than that, it doesn't matter if it is SQL, object records, fixed-length data records, or an automated grain...
- Mon May 03, 2010 4:37 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 274152
Another thought I had, that is definitely not my original idea. I played on a MUD once that had four different PVP settings: Off, PVP-Green, PVP-Yellow, and PVP-Red. With PVP Off, nobody could attack you, period. With PVP Green on, you could be attacked by anyone within a very narrow band of your le...
- Fri Apr 30, 2010 10:26 am
- Forum: Balance Issues
- Topic: Mages vs Fighters
- Replies: 3
- Views: 24515
Comparing where I am with my level 35 fighter to where my mage was at 35... My Attack is way higher (obviously), my health is notably higher, my mp is dismal, and my defense is lower (probably due to dual-wielding vs. using a shield, and the defense reduction from fighter spells). Actual damage bein...
- Fri Apr 30, 2010 10:18 am
- Forum: Balance Issues
- Topic: Fighter abilities
- Replies: 4
- Views: 26431
With my fighter, level 35... I have enough mana to use my strongest special twice, with enough mana to use my second strongest afterwards. I can use my strongest special once. and then regular attacks against a foe, and kill him in 3 hits, 2 if either attack crits, assuming no misses. If I use my st...
- Fri Apr 30, 2010 10:00 am
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 274152
I went with the whole shpiel of making rage a general figure rather than target specific with a standpoint of 'makes sense' and 'simple to code' as opposed to a game balance/practicality standpoint, which is likely the falling here. I mean, as far as makes sense goes, A) If you're not at your campgr...
- Thu Apr 29, 2010 4:16 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 274152
1. If campground improvements are your defense (as they seem to be), then not being as strong as the other guy means that you will gain less and lose more in PvP -- so you want to be at full or not playing. 2. If pets are your primary defense, and campground improvements only minor adds, but still ...
- Wed Apr 21, 2010 4:17 pm
- Forum: Feature Ideas
- Topic: New Recipes!
- Replies: 0
- Views: 30697
New Recipes!
Peanut + Peanut = Nuts
Nuts + Horse hair = Cahones (Accessory, +X bravery and maybe some other goodies)
Cahones + Titanium Plating = Metal Plated Cahones (Accessory, +2X bravery and more other goodies).
Metal Plated Cahones + Aluminium Pole = ...
Nuts + Horse hair = Cahones (Accessory, +X bravery and maybe some other goodies)
Cahones + Titanium Plating = Metal Plated Cahones (Accessory, +2X bravery and more other goodies).
Metal Plated Cahones + Aluminium Pole = ...
- Wed Apr 21, 2010 12:14 pm
- Forum: Bug Reports
- Topic: Auto-combination bug
- Replies: 6
- Views: 29204
- Wed Apr 21, 2010 12:13 pm
- Forum: Gameplay
- Topic: Getting out of the pit
- Replies: 23
- Views: 89500
- Wed Apr 21, 2010 11:30 am
- Forum: Gameplay
- Topic: Getting out of the pit
- Replies: 23
- Views: 89500
- Wed Apr 21, 2010 9:08 am
- Forum: Balance Issues
- Topic: Fighter abilities
- Replies: 4
- Views: 26431
Actually, I think Fighter's abilities lend themselves well to a whole different layer of strategy. Do you go for as much strength and damage per attack as possible? This gives you some seriously strong special attacks that you can use a few times, and a reliable normal attack. Or do you sacrifice so...
- Wed Apr 21, 2010 8:48 am
- Forum: Gameplay
- Topic: Getting out of the pit
- Replies: 23
- Views: 89500
- Mon Sep 14, 2009 3:03 pm
- Forum: Gameplay
- Topic: Campground Raiding 2.0
- Replies: 43
- Views: 274152
- Fri Aug 21, 2009 1:27 pm
- Forum: Balance Issues
- Topic: Stuck in the future
- Replies: 8
- Views: 41192
- Wed Jul 01, 2009 11:54 am
- Forum: Gameplay
- Topic: Who goes 'in' the graveyard?
- Replies: 11
- Views: 26827
I have a love/hate relationship with 'hardcore' characters in games. On one hand, it SUCKS to lose a character permanently when you've invested a lot of time into him/her. On the otherhand, upping the ante (as it were) can really enhance the gaming experience. It gives you a whole new level of immer...