Search found 20 matches

by thousandinone
Tue May 04, 2010 1:33 pm
Forum: Gameplay
Topic: Campground Raiding 2.0
Replies: 43
Views: 266370

Ideas should never even consider the mechanics of what's happening under the hood. If the data system is such that the idea is unworkable, then the idea can be modified to fit the data. Other than that, it doesn't matter if it is SQL, object records, fixed-length data records, or an automated grain...
by thousandinone
Mon May 03, 2010 4:37 pm
Forum: Gameplay
Topic: Campground Raiding 2.0
Replies: 43
Views: 266370

Another thought I had, that is definitely not my original idea. I played on a MUD once that had four different PVP settings: Off, PVP-Green, PVP-Yellow, and PVP-Red. With PVP Off, nobody could attack you, period. With PVP Green on, you could be attacked by anyone within a very narrow band of your le...
by thousandinone
Fri Apr 30, 2010 10:26 am
Forum: Balance Issues
Topic: Mages vs Fighters
Replies: 3
Views: 23625

Comparing where I am with my level 35 fighter to where my mage was at 35... My Attack is way higher (obviously), my health is notably higher, my mp is dismal, and my defense is lower (probably due to dual-wielding vs. using a shield, and the defense reduction from fighter spells). Actual damage bein...
by thousandinone
Fri Apr 30, 2010 10:18 am
Forum: Balance Issues
Topic: Fighter abilities
Replies: 4
Views: 25444

With my fighter, level 35... I have enough mana to use my strongest special twice, with enough mana to use my second strongest afterwards. I can use my strongest special once. and then regular attacks against a foe, and kill him in 3 hits, 2 if either attack crits, assuming no misses. If I use my st...
by thousandinone
Fri Apr 30, 2010 10:00 am
Forum: Gameplay
Topic: Campground Raiding 2.0
Replies: 43
Views: 266370

I went with the whole shpiel of making rage a general figure rather than target specific with a standpoint of 'makes sense' and 'simple to code' as opposed to a game balance/practicality standpoint, which is likely the falling here. I mean, as far as makes sense goes, A) If you're not at your campgr...
by thousandinone
Thu Apr 29, 2010 4:16 pm
Forum: Gameplay
Topic: Campground Raiding 2.0
Replies: 43
Views: 266370

1. If campground improvements are your defense (as they seem to be), then not being as strong as the other guy means that you will gain less and lose more in PvP -- so you want to be at full or not playing. 2. If pets are your primary defense, and campground improvements only minor adds, but still ...
by thousandinone
Wed Apr 21, 2010 4:17 pm
Forum: Feature Ideas
Topic: New Recipes!
Replies: 0
Views: 28729

New Recipes!

Peanut + Peanut = Nuts
Nuts + Horse hair = Cahones (Accessory, +X bravery and maybe some other goodies)
Cahones + Titanium Plating = Metal Plated Cahones (Accessory, +2X bravery and more other goodies).
Metal Plated Cahones + Aluminium Pole = ...
by thousandinone
Wed Apr 21, 2010 12:14 pm
Forum: Bug Reports
Topic: Auto-combination bug
Replies: 6
Views: 27978

Recommend removing the resulting combination names too, as they give a pretty blatant clue as to the raw materials...
by thousandinone
Wed Apr 21, 2010 12:13 pm
Forum: Gameplay
Topic: Getting out of the pit
Replies: 23
Views: 86501

It appears I can in fact navigate the area, with the exception of areas where assumedly there are encounters with enemies.
by thousandinone
Wed Apr 21, 2010 11:30 am
Forum: Gameplay
Topic: Getting out of the pit
Replies: 23
Views: 86501

I've actually either figured it out or found a bug, but can't verify.

I can now see the area inside the poorly lit pit when I click on it, but can't actually check it out due to being full and having -25% stamina
by thousandinone
Wed Apr 21, 2010 9:08 am
Forum: Balance Issues
Topic: Fighter abilities
Replies: 4
Views: 25444

Actually, I think Fighter's abilities lend themselves well to a whole different layer of strategy. Do you go for as much strength and damage per attack as possible? This gives you some seriously strong special attacks that you can use a few times, and a reliable normal attack. Or do you sacrifice so...
by thousandinone
Wed Apr 21, 2010 8:48 am
Forum: Gameplay
Topic: Getting out of the pit
Replies: 23
Views: 86501

You can add me to the list of those who have found that having something really long does not necessarily guarantee ones access to the hole.

I've got a feeling I'm missing something obvious somewhere.
by thousandinone
Mon Sep 14, 2009 3:03 pm
Forum: Gameplay
Topic: Campground Raiding 2.0
Replies: 43
Views: 266370

Now we can DDoS raiders!
by thousandinone
Fri Aug 21, 2009 1:27 pm
Forum: Balance Issues
Topic: Stuck in the future
Replies: 8
Views: 39854

OMG FUTUR ASASIN KILT MA HARDCOORSLIGHT KARIKTUR WOT DA FUG I DINT SINE NO DOTID LINE BLARGH!!!1
by thousandinone
Wed Jul 01, 2009 11:54 am
Forum: Gameplay
Topic: Who goes 'in' the graveyard?
Replies: 11
Views: 26542

I have a love/hate relationship with 'hardcore' characters in games. On one hand, it SUCKS to lose a character permanently when you've invested a lot of time into him/her. On the otherhand, upping the ante (as it were) can really enhance the gaming experience. It gives you a whole new level of immer...